Thank you, I will take a look at the UE5 insights. I’ve already looked at changing my texture streaming pool but after viewing that YouTube video I feel I’ve probably changed it to something too high (I did 10000) to match my graphics card memory size.
This may sound silly (and maybe obvious), but if I have google chrome open, with multiple paused YouTube videos in tabs, and one YouTube tutorial playing, is that what’s causing these issues? I typically use UE5 alongside a UE5 tutorial on my other screen, or sometimes I watch shows at the same time. Is that taxing my hardware?