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(FPS) Arms in viewport

Hello. I’m using SGK from the marketplace, it’s not a true FP camera. I can however, achieve that, it just screws up the aiming animations because they were made for the fake arms.
If I keep the old SGK camera, I cannot see my body, but aiming works, however, if I made gloves, I would have to do some janky stuff to get it to show in the viewport.

Should I create separate meshes for the original method?
Or should I go with my way, and make all new animations for aiming with weapons? I have no idea how to do that btw.