# FPS Aiming System Problems

**URL:** <https://forums.unrealengine.com/t/fps-aiming-system-problems/454980>\
**Category:** Community & Industry Discussion\
**Tags:** socket, scope, attachment, unreal-engine, fps, shooter, question\
**Created:** [September 7, 2019, 6:30pm UTC](https://forums.unrealengine.com/t/fps-aiming-system-problems/454980 "2019-09-07T18:30:13Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![RunklTookl](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RunklTookl](https://forums.unrealengine.com/u/RunklTookl)\
**Post date:** [September 7, 2019, 6:30pm UTC](https://forums.unrealengine.com/t/fps-aiming-system-problems/454980/1 "2019-09-07T18:30:13Z")

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I’ve been trying to work on an ADS system where a second camera activates then goes to a certain socket but all that happens is my FOV changes slightly, could someone help?

 ![286714-ue4editor-2019-09-07-13-14-58.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/1/a/31a04de2429bd3cbdac5220edcdf94ddae7a1c31.png)

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**Author:** ![Washniac](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Washniac](https://forums.unrealengine.com/u/Washniac)\
**Post date:** [September 7, 2019, 8:44pm UTC](https://forums.unrealengine.com/t/fps-aiming-system-problems/454980/2 "2019-09-07T20:44:47Z")

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Try using SetViewTargetwithBlend node [Set View Target with Blend | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/BlueprintAPI/Game/Player/SetViewTargetwithBlend/index.html)
