# FP level import in VR template looks off

**URL:** <https://forums.unrealengine.com/t/fp-level-import-in-vr-template-looks-off/759756>\
**Category:** XR Development\
**Tags:** unreal-engine, question\
**Created:** [January 30, 2023, 1:41pm UTC](https://forums.unrealengine.com/t/fp-level-import-in-vr-template-looks-off/759756 "2023-01-30T13:41:16Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![VictorLerp](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/victorlerp/32/738381_2.png) [@VictorLerp](https://forums.unrealengine.com/u/VictorLerp)\
**Post date:** [February 1, 2023, 5:07pm UTC](https://forums.unrealengine.com/t/fp-level-import-in-vr-template-looks-off/759756/5 "2023-02-01T17:07:27Z")

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- Add VR Content Pack to project
- Enable the OpenXR plugin (since 5.1 there’s a prompt asking you to if it’s not already enabled)
- Set game mode to VRGameMode
- Add a Player Start actor to your map
- Add a NavMesh and make sure it covers the player’s navigable area

For the NavMesh and teleportation to work you must have accurate collisions for all of the models in you map. Use keyboard key “P” to toggle Navigation Mesh visualization on/off.

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