# FP level import in VR template looks off

**URL:** <https://forums.unrealengine.com/t/fp-level-import-in-vr-template-looks-off/759756>\
**Category:** XR Development\
**Tags:** unreal-engine, question\
**Created:** [January 30, 2023, 1:41pm UTC](https://forums.unrealengine.com/t/fp-level-import-in-vr-template-looks-off/759756 "2023-01-30T13:41:16Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Ritterbecks](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ritterbecks/32/593546_2.png) [@Ritterbecks](https://forums.unrealengine.com/u/Ritterbecks)\
**Post date:** [January 30, 2023, 1:41pm UTC](https://forums.unrealengine.com/t/fp-level-import-in-vr-template-looks-off/759756/1 "2023-01-30T13:41:17Z")

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Hi There,

Just imported this scene on the right to the VR template.

I don’t know what happened but when i opened the migrated level in the VR template, it looks highly unrealistic.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/e/5/ce5222bea157f6a899244bd5d3f9f0a67a88d74f.jpeg)

does anyone have an idea what’s going on?

Cheers,

Philip

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**Author:** ![EliasWick](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/eliaswick/32/1175208_2.png) [@EliasWick](https://forums.unrealengine.com/u/EliasWick)\
**Post date:** [January 30, 2023, 2:00pm UTC](https://forums.unrealengine.com/t/fp-level-import-in-vr-template-looks-off/759756/2 "2023-01-30T14:00:20Z")

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It can be due to a few reasons:

- When importing the scene you broke some of the features required from the previous project. Verify that all settings including plugins were updated on the new project.
- Your computer or VR doesn’t support the features in the project.

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**Author:** ![VictorLerp](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/victorlerp/32/738381_2.png) [@VictorLerp](https://forums.unrealengine.com/u/VictorLerp)\
**Post date:** [January 30, 2023, 7:59pm UTC](https://forums.unrealengine.com/t/fp-level-import-in-vr-template-looks-off/759756/3 "2023-01-30T19:59:12Z")

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The VR Template is using the Forward Renderer, and rendering features such as Lumen doesn’t work w. the Forward Renderer. You can migrate the content from the VR Template to your own project by clicking Add-\>Add Feature or Content Pack-\>Virtual Reality.

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**Author:** ![Ritterbecks](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ritterbecks/32/593546_2.png) [@Ritterbecks](https://forums.unrealengine.com/u/Ritterbecks)\
**Post date:** [February 1, 2023, 2:28pm UTC](https://forums.unrealengine.com/t/fp-level-import-in-vr-template-looks-off/759756/4 "2023-02-01T14:28:59Z")

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@VictorLerp So if i’m correct if i want to see my architecture template project in VR, i just need to add the VR content pack, and set the gamemode override to “VRGameMode”?

or ar there other things i have to do or put in the level?

Thanks for helping out!!

Cheers,

Philip

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<div class="post-metadata">

**Author:** ![VictorLerp](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/victorlerp/32/738381_2.png) [@VictorLerp](https://forums.unrealengine.com/u/VictorLerp)\
**Post date:** [February 1, 2023, 5:07pm UTC](https://forums.unrealengine.com/t/fp-level-import-in-vr-template-looks-off/759756/5 "2023-02-01T17:07:27Z")

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- Add VR Content Pack to project
- Enable the OpenXR plugin (since 5.1 there’s a prompt asking you to if it’s not already enabled)
- Set game mode to VRGameMode
- Add a Player Start actor to your map
- Add a NavMesh and make sure it covers the player’s navigable area

For the NavMesh and teleportation to work you must have accurate collisions for all of the models in you map. Use keyboard key “P” to toggle Navigation Mesh visualization on/off.
