# Foveated Issue

**URL:** <https://forums.unrealengine.com/t/foveated-issue/2686303>\
**Category:** XR Development\
**Tags:** unreal-engine, bug-report, issue, question\
**Created:** [December 19, 2025, 9:59am UTC](https://forums.unrealengine.com/t/foveated-issue/2686303 "2025-12-19T09:59:11Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![nabomariner](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nabomariner](https://forums.unrealengine.com/u/nabomariner)\
**Post date:** [December 19, 2025, 9:59am UTC](https://forums.unrealengine.com/t/foveated-issue/2686303/1 "2025-12-19T09:59:11Z")

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Hi, when I enable the foveated rendering on Meta XR there’s a type of filter, like a negative filter. I can’t link screenshots of this bcs you can only see it when you play. Is like the foveated is desplaced to the left and the right eye (like 2-3cm) is the remaining. I’m using UE5.5. I’ve also tried to disable mobile multi-view and the left image of the meta q3 is completely black I can only see image with the right eye.
