I can confirm it is still happening in 4.22.3, but if what said is true, i don’t think it will be fixed any time soon.
This kind of changes requires the system to be redesigned and may take many iterations to make it as stable as the engine is right now.
It is the kind of thing you have to live with until a new mayor update is released, maybe in UE 5?
Lucily it can be easily bypassed with a couple of braches or isValid(exec) nodes, not ideal, but a solution nonetheless.
Cheers