# Forward shading not working?

**URL:** <https://forums.unrealengine.com/t/forward-shading-not-working/2278007>\
**Category:** Debugging, Optimization, & Profiling\
**Tags:** Trace, Optimization, Insights, unreal-engine, question\
**Created:** [January 15, 2025, 8:44am UTC](https://forums.unrealengine.com/t/forward-shading-not-working/2278007 "2025-01-15T08:44:50Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![XxpiingyxX](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@XxpiingyxX](https://forums.unrealengine.com/u/XxpiingyxX)\
**Post date:** [January 15, 2025, 8:44am UTC](https://forums.unrealengine.com/t/forward-shading-not-working/2278007/1 "2025-01-15T08:44:50Z")

</div>

I have Forward shading activated, so why is there a traced channel saying “Deferred renderer” in the Trace?

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/6/6/0665b87fc2f4a26de1e427b6d23921d6f04c214b.png)  
(VR project)

---

<div class="post-metadata">

**Author:** ![Wujtah](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Wujtah](https://forums.unrealengine.com/u/Wujtah)\
**Post date:** [January 5, 2026, 4:04pm UTC](https://forums.unrealengine.com/t/forward-shading-not-working/2278007/2 "2026-01-05T16:04:20Z")

</div>

reviving this thread because I too am wondering this
