# Forward rendering banding and pixelating 

**URL:** <https://forums.unrealengine.com/t/forward-rendering-banding-and-pixelating/2854108>\
**Category:** Rendering\
**Tags:** Forward-Rendering, unreal-engine, question\
**Created:** [November 11, 2026, 4:33pm UTC](https://forums.unrealengine.com/t/forward-rendering-banding-and-pixelating/2854108 "2026-11-11T16:33:56Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![DefoRay](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DefoRay](https://forums.unrealengine.com/u/DefoRay)\
**Post date:** [November 11, 2026, 4:33pm UTC](https://forums.unrealengine.com/t/forward-rendering-banding-and-pixelating/2854108/1 "2026-11-11T16:33:56Z")

</div>

I am new to working with forward rendering, so it is entirely possible that I am overlooking something simple. But I am noticing some issues such as banding in some materials, and pixelation when observing objects at any remarkable distance. Is there a setting I need to tweak, adjust light baking, something along those lines?

 ![Screenshot 2026-11-10 161346](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/1/c/51c3875cf4fcadc738023afc5180c1ba1b7b081e.jpeg)

 ![Screenshot 2026-11-10 161635](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/5/c/65c079dcbd7a439e919bc242c12a4bcefee0394b.jpeg)
