I managed to fix it by editing the config file in CrashReportClient folder. I changed everything from “true” to “false”
If anyone else has this problem just go to Fortnite/Engine/Programs/CrashReportClient/Config open the file called DefaultEngine with Notepad and edit everything to say false. I also changed UIInitRetryCount=10 to UIInitRetryCount=1
Here’s what it looks like. CrashReportClient doesnt even try to run. It’s probably just a piece of software that report all your game crashes to Epic. So I see no harm in disabling it.
nope still not fixed… it worked the first time I ran the game. Game actually worked better than EVER before! But it’s back to old same replicating bug… I’ll try my Visual C++ options
EDIT #3
It seems like playing around with CrashReportClient file does the trick, I changed few things around again and now it’s working