Fortnite P4 Stream Structure in 2025

Hey Marcos,

I can’t give too many specific details around Fortnite, but I can talk about some more high level concepts that we employ.

  • I’d highly recommend reviewing Game Feature Plugins. This is a way that you can create optional content to the game, and as such, you can sequester
  • You can control what folders are being robomerged, such that you don’t include the content to be replicated over into the release branch until it’s ready
    • E.g. Engine\InternalOnly
    • E.g. Engine\Plugins\InternalOnly
    • This is more or less a strategy that we employ even within engine dev to keep internal BuildGraph scripts separate from our formal release

With the above two, you should be able to reasonably control:

  1. Modular feature & content development
  2. Integration/replication therein

I hope that helps, and gives a couple of mechanisms that we utilize internally at a conceptual level in order to keep development modular, and control the flow of changes.

Julian