# Fortnite Ecosystem v31.00 with Known Issues

**URL:** <https://forums.unrealengine.com/t/fortnite-ecosystem-v31-00-with-known-issues/1978173>\
**Category:** Announcements\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [August 16, 2024, 8:10am UTC](https://forums.unrealengine.com/t/fortnite-ecosystem-v31-00-with-known-issues/1978173 "2024-08-16T08:10:43Z")\
**Posts on this page:** 1\
**Showing post:** 11

<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [August 20, 2024, 7:05pm UTC](https://forums.unrealengine.com/t/fortnite-ecosystem-v31-00-with-known-issues/1978173/11 "2024-08-20T19:05:23Z")

</div>

We are aware of a regression in `31.00` that occurs if you make calls to `GetPlayspace` from within the `block` of a class or a class constructor of a `creative_device` subtype. You may cause a crash when the device runs this code when opening the level, or dragging-and-dropping the creative device into the level. You may also encounter problems when attempting to publish the island, since it will fail the cook process. This will be fixed in a future release of UEFN.

In the meantime, you can remove any such calls within `block` or class constructor functions as a workaround. You may have to do so before opening your project.

---

_[View the full topic](https://forums.unrealengine.com/t/fortnite-ecosystem-v31-00-with-known-issues/1978173)._
