# Fortnite Ecosystem v31.00 with Known Issues

**URL:** <https://forums.unrealengine.com/t/fortnite-ecosystem-v31-00-with-known-issues/1978173>\
**Category:** Announcements\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [August 16, 2024, 8:10am UTC](https://forums.unrealengine.com/t/fortnite-ecosystem-v31-00-with-known-issues/1978173 "2024-08-16T08:10:43Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [August 16, 2024, 8:10am UTC](https://forums.unrealengine.com/t/fortnite-ecosystem-v31-00-with-known-issues/1978173/1 "2024-08-16T08:10:43Z")

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Creators can now opt in to a refreshed version of the Creative Content Browser and begin testing in Fortnite ecosystem v31.00. Please provide your feedback on the EDC forums at [https://forums.unrealengine.com/t/creative-content-browser-feedback-thread/1956852](https://forums.unrealengine.com/t/creative-content-browser-feedback-thread/1956852).

Patchwork gets a new Song Sync device and better memory optimization. LEGO® islands now have the NPC Spawner device, new player tools, and futuristic space Galleries.

Check out the new Technical Tab in the Creator Portal where you can now view Verse runtime error diagnostics for your islands.

Read more and check out the bug fixes at

> **[31.00 Fortnite Ecosystem Updates and Release Notes | Unreal Editor for...](https://dev.epicgames.com/documentation/uefn/31-00-release-notes-in-unreal-editor-for-fortnite)**
>
> 31.00 Fortnite Ecosystem Updates and Release Notes in Creative, Unreal Editor for Fortnite, and Verse

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [August 16, 2024, 8:11am UTC](https://forums.unrealengine.com/t/fortnite-ecosystem-v31-00-with-known-issues/1978173/2 "2024-08-16T08:11:23Z")

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [August 16, 2024, 8:58am UTC](https://forums.unrealengine.com/t/fortnite-ecosystem-v31-00-with-known-issues/1978173/3 "2024-08-16T08:58:30Z")

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [August 16, 2024, 8:58am UTC](https://forums.unrealengine.com/t/fortnite-ecosystem-v31-00-with-known-issues/1978173/4 "2024-08-16T08:58:56Z")

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Creative Content Browser: Selecting tags from the details panel is not filtering items or being reflected in the Filter Menu

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [August 16, 2024, 12:04pm UTC](https://forums.unrealengine.com/t/fortnite-ecosystem-v31-00-with-known-issues/1978173/5 "2024-08-16T12:04:18Z")

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We’re aware of an issue where players cannot Favorite an experience while within an island on iOS, and are working to fix this ASAP.

You are still able to Favorite from the Lobby and we’ll provide another update when this has been fixed.

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [August 17, 2024, 7:35pm UTC](https://forums.unrealengine.com/t/fortnite-ecosystem-v31-00-with-known-issues/1978173/6 "2024-08-17T19:35:21Z")

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We are investigating an issue with UEFN experiences converted from Fortnite Creative. The Day Sequence Devices, Skydome Devices, and the legacy “Time of Day” island setting may behave incorrectly and be reset to default. We will let you know when we have an update.

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [August 19, 2024, 1:51pm UTC](https://forums.unrealengine.com/t/fortnite-ecosystem-v31-00-with-known-issues/1978173/7 "2024-08-19T13:51:36Z")

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We are aware of an issue where the Grind Rail Visual style may not appear correctly if the client language is not set to English. [The new slide rail styles did not appear in creation 1.0](https://forums.unrealengine.com/t/the-new-slide-rail-styles-did-not-appear-in-creation-1-0/1978210)

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [August 19, 2024, 2:04pm UTC](https://forums.unrealengine.com/t/fortnite-ecosystem-v31-00-with-known-issues/1978173/8 "2024-08-19T14:04:05Z")

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We are aware of an issue with jump height when using Respawn() in Verse. [CRITICAL: Using Respawn() On The Agent Object Causes Movement Bug That You Can No Longer Jump Properly](https://forums.unrealengine.com/t/critical-using-respawn-on-the-agent-object-causes-movement-bug-that-you-can-no-longer-jump-properly/1781276)

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [August 19, 2024, 2:22pm UTC](https://forums.unrealengine.com/t/fortnite-ecosystem-v31-00-with-known-issues/1978173/9 "2024-08-19T14:22:43Z")

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We are looking into [this issue - NPC Spawner Navigation (using agent) huge delay when looping after update](https://forums.unrealengine.com/t/npc-spawner-navigation-using-agent-huge-delay-when-looping-after-update/1978857) and will provide an update as soon as we can.

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [August 20, 2024, 1:20pm UTC](https://forums.unrealengine.com/t/fortnite-ecosystem-v31-00-with-known-issues/1978173/10 "2024-08-20T13:20:07Z")

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We have temporarily disabled backward compatibility checking in the UEFN editor, but it will still be checked and enforced when publishing. This addresses an issue with some creators being unable to build and test their islands.

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [August 20, 2024, 7:05pm UTC](https://forums.unrealengine.com/t/fortnite-ecosystem-v31-00-with-known-issues/1978173/11 "2024-08-20T19:05:23Z")

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We are aware of a regression in `31.00` that occurs if you make calls to `GetPlayspace` from within the `block` of a class or a class constructor of a `creative_device` subtype. You may cause a crash when the device runs this code when opening the level, or dragging-and-dropping the creative device into the level. You may also encounter problems when attempting to publish the island, since it will fail the cook process. This will be fixed in a future release of UEFN.

In the meantime, you can remove any such calls within `block` or class constructor functions as a workaround. You may have to do so before opening your project.
