# Fortnite Client crashes when pushing changes

**URL:** <https://forums.unrealengine.com/t/fortnite-client-crashes-when-pushing-changes/2719301>\
**Category:** Issues and Bug Reporting\
**Tags:** open, fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [April 30, 2026, 10:45pm UTC](https://forums.unrealengine.com/t/fortnite-client-crashes-when-pushing-changes/2719301 "2026-04-30T22:45:29Z")\
**Posts on this page:** 9\
**Page:** 1

<div class="post-metadata">

**Author:** ![giovauefn](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/giovauefn/32/1211471_2.png) [@giovauefn](https://forums.unrealengine.com/u/giovauefn)\
**Post date:** [April 30, 2026, 10:45pm UTC](https://forums.unrealengine.com/t/fortnite-client-crashes-when-pushing-changes/2719301/1 "2026-04-30T22:45:29Z")

</div>

### Summary

After 40.30, the Fortnite client crashes after pushing changes or verse changes.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Stability

### Steps to Reproduce

Launch session  
Make some changes  
Push changes

### Expected Result

Client doesn’t crash

### Observed Result

Client crashes

### Platform(s)

windows

### Island Code

1316-2698-6957

### Additional Notes

The crash occurs when the content finishes cooking and the log prints GetProjectCookedSize, GetDependencyDownloadSizes and GetDependencyUploadSizes.

---

<div class="post-metadata">

**Author:** ![giovauefn](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/giovauefn/32/1211471_2.png) [@giovauefn](https://forums.unrealengine.com/u/giovauefn)\
**Post date:** [April 30, 2026, 10:47pm UTC](https://forums.unrealengine.com/t/fortnite-client-crashes-when-pushing-changes/2719301/2 "2026-04-30T22:47:02Z")

</div>

The crash occurs both with normal and verse changes.

---

<div class="post-metadata">

**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [May 11, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/fortnite-client-crashes-when-pushing-changes/2719301/4 "2026-05-11T17:00:41Z")

</div>

The status of FORT-1096728 changed to ‘Needs Triage’. We are routing this to the appropriate team for investigation.

---

<div class="post-metadata">

**Author:** ![nathan.green](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nathan.green/32/1173898_2.png) [@nathan.green](https://forums.unrealengine.com/u/nathan.green)\
**Post date:** [May 14, 2026, 2:23pm UTC](https://forums.unrealengine.com/t/fortnite-client-crashes-when-pushing-changes/2719301/5 "2026-05-14T14:23:01Z")

</div>

@giovauefn would it be possible to get your logs? Please follow both sets of steps in this post [How to get your Fortnite logs](https://forums.unrealengine.com/t/how-to-get-your-fortnite-logs/682382)

---

<div class="post-metadata">

**Author:** ![giovauefn](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/giovauefn/32/1211471_2.png) [@giovauefn](https://forums.unrealengine.com/u/giovauefn)\
**Post date:** [May 14, 2026, 2:41pm UTC](https://forums.unrealengine.com/t/fortnite-client-crashes-when-pushing-changes/2719301/6 "2026-05-14T14:41:06Z")

</div>

These are my UEFN Logs. I can’t send Fn logs because they exceed the maximum size. Where can I upload them?  
There was a crash happened right at 4:34:00 after pushing verse changes, if that can help

[UEFN-Logs.zip](https://forums.unrealengine.com/uploads/short-url/iDd6x37BoniYN0qKdQuVwmuPQkp.zip) (25.3 MB)

---

<div class="post-metadata">

**Author:** ![giovauefn](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/giovauefn/32/1211471_2.png) [@giovauefn](https://forums.unrealengine.com/u/giovauefn)\
**Post date:** [May 14, 2026, 2:43pm UTC](https://forums.unrealengine.com/t/fortnite-client-crashes-when-pushing-changes/2719301/7 "2026-05-14T14:43:27Z")

</div>

Will split Fn logs into 2 files. Check the message below this one  
Part 1

[FnLogs1.zip](https://forums.unrealengine.com/uploads/short-url/7sgihJYKSHHAd4jj2wERJT8gwBO.zip) (28.6 MB)

---

<div class="post-metadata">

**Author:** ![giovauefn](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/giovauefn/32/1211471_2.png) [@giovauefn](https://forums.unrealengine.com/u/giovauefn)\
**Post date:** [May 14, 2026, 2:43pm UTC](https://forums.unrealengine.com/t/fortnite-client-crashes-when-pushing-changes/2719301/8 "2026-05-14T14:43:46Z")

</div>

Part 2

[FnLogs2.zip](https://forums.unrealengine.com/uploads/short-url/jQAi5cBLQdOPFAIg5LlFEKrQbuR.zip) (16.6 MB)

---

<div class="post-metadata">

**Author:** ![giovauefn](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/giovauefn/32/1211471_2.png) [@giovauefn](https://forums.unrealengine.com/u/giovauefn)\
**Post date:** [June 10, 2026, 9:15am UTC](https://forums.unrealengine.com/t/fortnite-client-crashes-when-pushing-changes/2719301/9 "2026-06-10T09:15:12Z")

</div>

This seems to have been fixed with 41.00

---

<div class="post-metadata">

**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [October 27, 2026, 10:45pm UTC](https://forums.unrealengine.com/t/fortnite-client-crashes-when-pushing-changes/2719301/10 "2026-10-27T22:45:39Z")

</div>

This topic was automatically closed after 180 days. New replies are no longer allowed.
