# Fork of UE5 with Console Extentions

**URL:** <https://forums.unrealengine.com/t/fork-of-ue5-with-console-extentions/2652938>\
**Category:** Getting Started & Setup\
**Tags:** unreal-engine, question\
**Created:** [September 2, 2025, 6:35am UTC](https://forums.unrealengine.com/t/fork-of-ue5-with-console-extentions/2652938 "2025-09-02T06:35:30Z")\
**Posts on this page:** 15\
**Page:** 1

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**Author:** ![aaesJaycee](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/aaesjaycee/32/1102057_2.png) [@aaesJaycee](https://forums.unrealengine.com/u/aaesJaycee)\
**Post date:** [September 2, 2025, 6:35am UTC](https://forums.unrealengine.com/t/fork-of-ue5-with-console-extentions/2652938/1 "2025-09-02T06:35:30Z")

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Hello,

I’m curious if when building UE5 from source with the console extensions should these extensions be pushed to my forked GitHub repo? I’m assuming yes so that other team members can build UE5 on their machines from this branch, or can I build the engine with the extensions, and then simply share the built UE5 from source?

Thanks!

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**Author:** ![nande](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nande/32/1057698_2.png) [@nande](https://forums.unrealengine.com/u/nande)\
**Post date:** [September 2, 2025, 10:44pm UTC](https://forums.unrealengine.com/t/fork-of-ue5-with-console-extentions/2652938/2 "2025-09-02T22:44:26Z")

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you can make an installed build [Create an Installed Build of Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community](https://dev.epicgames.com/documentation/en-us/unreal-engine/create-an-installed-build-of-unreal-engine)

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**Author:** ![aaesJaycee](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/aaesjaycee/32/1102057_2.png) [@aaesJaycee](https://forums.unrealengine.com/u/aaesJaycee)\
**Post date:** [September 3, 2025, 5:16am UTC](https://forums.unrealengine.com/t/fork-of-ue5-with-console-extentions/2652938/3 "2025-09-03T05:16:31Z")

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Hey thanks for following up. I’m about to run this. Once UE5 compiles. Does it make sense to not enable console platforms on MacOS since those SDKs are not available on Mac, and just build Mac with the standard extensions. Actually in that case it’s probably best to just used the Epic Launcher release?

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**Author:** ![nande](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nande/32/1057698_2.png) [@nande](https://forums.unrealengine.com/u/nande)\
**Post date:** [September 3, 2025, 8:38am UTC](https://forums.unrealengine.com/t/fork-of-ue5-with-console-extentions/2652938/4 "2025-09-03T08:38:34Z")

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I dont really know what the consoles extensions are.zif you can go with the version from the store, thats usually better.

If you dont need those platforms then its ok not to include them.

You dont need to push anything to github, unless you want to. For example for backup, or sharing.

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**Author:** ![aaesJaycee](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/aaesjaycee/32/1102057_2.png) [@aaesJaycee](https://forums.unrealengine.com/u/aaesJaycee)\
**Post date:** [September 3, 2025, 2:34pm UTC](https://forums.unrealengine.com/t/fork-of-ue5-with-console-extentions/2652938/5 "2025-09-03T14:34:06Z")

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Console extensions are for building to Xbox, PlayStation, etc. Hey UE5 built successfully, but it took 10 hours!!! 😃 I have an AMD Ryzen 9 5900X. Not the beefiest thing, but wow 😃

Anyway thanks for the help. I’ll now give the Installed Build a shot.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/e/a/4ea1e19f80bf0877e9efeb0a4a1a4b025755de64.png)

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**Author:** ![nande](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nande/32/1057698_2.png) [@nande](https://forums.unrealengine.com/u/nande)\
**Post date:** [September 3, 2025, 11:02pm UTC](https://forums.unrealengine.com/t/fork-of-ue5-with-console-extentions/2652938/6 "2025-09-03T23:02:30Z")

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> [@aaesJaycee](#):
>
> but it took 10 hours!!!

omg. the speed of compilation depends on a ton of factors. specially how much ram is _available_ (and not used by other programs). hard drive speeds. and more stuff. i think maybe an antivirus could affect considerably but i wouldnt recommend disabling it, though you could exclude the folder _temporarily_.

if my answer solved your issue, consider marking it as a solution 🙂

i’m glad it worked . good job.

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**Author:** ![aaesJaycee](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/aaesjaycee/32/1102057_2.png) [@aaesJaycee](https://forums.unrealengine.com/u/aaesJaycee)\
**Post date:** [September 6, 2025, 12:53am UTC](https://forums.unrealengine.com/t/fork-of-ue5-with-console-extentions/2652938/7 "2025-09-06T00:53:22Z")

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Hey thanks for the help. I’m not sure this worked just yet, but it’s absolutely NOT your fault. I just don’t necessarily know what I’m doing just yet. After building the engine (5.6.1 release) from source with the proper extensions. I’m still unclear on how to create the installed build. I keep getting an error when trying to build it (the installed build)

 ![Screenshot 2025-09-05 184944](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/b/b/9bbee178f65a6b66364a3a185b953f0ee6d5a6b0.png)

So I’m trying to figure this one out. Also if I have plugins I’ve purchased from Fab. Can I just copy those over from the Launcher version?

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**Author:** ![nande](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nande/32/1057698_2.png) [@nande](https://forums.unrealengine.com/u/nande)\
**Post date:** [September 6, 2025, 8:17am UTC](https://forums.unrealengine.com/t/fork-of-ue5-with-console-extentions/2652938/8 "2025-09-06T08:17:06Z")

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Chatgpt doesnt know most of the time. It will help if you upload the logs instead of a screen of its hallucinations.

Though, lucky for you ive seen that response before. There’s a problem in ue that got updated recently with a library. You can find it in the forums. If you pull the changes from github again it should wonk. You need to rerun setup and generateprojectfiles probably.

As for the plugins:

As for anything involving 3rd parties and even 1st parties sometimes. Theres no warranty of anything. So i cant answer.

You can, however copy a plugin from the launcher to the source. Youll have to make sure its the same version. Maybe it works.

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**Author:** ![nande](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nande/32/1057698_2.png) [@nande](https://forums.unrealengine.com/u/nande)\
**Post date:** [September 6, 2025, 8:18am UTC](https://forums.unrealengine.com/t/fork-of-ue5-with-console-extentions/2652938/9 "2025-09-06T08:18:34Z")

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Also it would help if you detail the steps you took to moke the instaled, and when it fails. And the error it outputs. If you can upload the whole log instead of redacting it, all the better. And its better if its a textfile than a screenshot.

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**Author:** ![nande](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nande/32/1057698_2.png) [@nande](https://forums.unrealengine.com/u/nande)\
**Post date:** [September 6, 2025, 8:21am UTC](https://forums.unrealengine.com/t/fork-of-ue5-with-console-extentions/2652938/10 "2025-09-06T08:21:20Z")

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> [@UE5.6 compilation issues when using UBA](https://forums.unrealengine.com/t/ue5-6-compilation-issues-when-using-uba/2644456/3):
>
> Hey there, Thanks for reporting this. A quick test that you could run is recompiling/obtaining the binaries from UE5 main (//UE5/Main/Engine/Binaries/Win64/UnrealBuildAccelerator/x64/) as we did have some issues for 5.6 (and are preparing for 5.6.1). If this also fails in your setup, would it be possible for you to try this again in debug, and provide the logs. The process is outlined [here](https://dev.epicgames.com/community/learning/knowledge-base/jB32/unreal-engine-practical-debugging-tips-for-unreal-build-accelerator). Kind regards, Julian

Also theres an alternative launcher for linux that also works on vindows. Check it in case it provides a build that suits your needs

> [@How to strip down Unreal GitHub Source](https://forums.unrealengine.com/t/how-to-strip-down-unreal-github-source/2652976/17):
>
> Ohh. I see. I thought that by registering it, it would show up on the launcher. You can try this one. I use it on linuk, it works on windows too. If it doesnt detect the engine it can still dowload tte plugins. But im sure it can detect the engines as it detects my source build.

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<div class="post-metadata">

**Author:** ![aaesJaycee](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/aaesjaycee/32/1102057_2.png) [@aaesJaycee](https://forums.unrealengine.com/u/aaesJaycee)\
**Post date:** [September 18, 2025, 7:09am UTC](https://forums.unrealengine.com/t/fork-of-ue5-with-console-extentions/2652938/11 "2025-09-18T07:09:12Z")

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Ok I finally got all the platform extensions downloaded and compiled, but I still can’t build to consoles.

 ![Screenshot 2025-09-18 010411](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/2/4/8242d3ebc6f927b11360f61261e2669e96b69aac.png)

What could I be doing wrong. It seems to be detecting my devkits, but it won’t detect the SDKs. I’ve checked a million times the correct SDKs are installed, have spent countless hours rebuilding UE5 from source with the platform extensions and plugins I use.

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**Author:** ![komacaba](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@komacaba](https://forums.unrealengine.com/u/komacaba)\
**Post date:** [September 18, 2025, 1:35pm UTC](https://forums.unrealengine.com/t/fork-of-ue5-with-console-extentions/2652938/12 "2025-09-18T13:35:49Z")

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Yes, there are forks of UE5 that include extended console functionality.

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<div class="post-metadata">

**Author:** ![aaesJaycee](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/aaesjaycee/32/1102057_2.png) [@aaesJaycee](https://forums.unrealengine.com/u/aaesJaycee)\
**Post date:** [September 18, 2025, 10:01pm UTC](https://forums.unrealengine.com/t/fork-of-ue5-with-console-extentions/2652938/13 "2025-09-18T22:01:29Z")

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I don’t think that’s necessarily true. That would make my life, and many others for that matter, hella easier if that were the case. 😃

We currently have to download the extensions, put them in the engine folder, generate, and build, which seems to work. The issue is when I open the editor I only see the options but when you select then I get an error about Turnkey not working. I followed the steps here [Automating Platform and SDK Management with Unreal Turnkey | Unreal Engine 5.6 Documentation | Epic Developer Community](https://dev.epicgames.com/documentation/en-us/unreal-engine/automating-platform-and-sdk-management-with-unreal-turnkey?application_version=5.6)

But that didn’t seem to work. When I try to install the sdk, from within the editor it always fails, and the fail message doesn’t seem very helpful.

Keep in mind I have also installed the SDKs for each platform as well as placed the SDK files on a local network share where they should be pulled from if necessary using Turnkey, but I’ve not been successful. The documentation is unfortunately lacking.

 ![Screenshot 2025-09-18 155929](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/3/d/93dcd6e73e00c1097835a8e62d0f7e7087f52393.png)

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**Author:** ![ParadiseVR](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/paradisevr/32/553313_2.png) [@ParadiseVR](https://forums.unrealengine.com/u/ParadiseVR)\
**Post date:** [September 29, 2025, 7:26am UTC](https://forums.unrealengine.com/t/fork-of-ue5-with-console-extentions/2652938/14 "2025-09-29T07:26:43Z")

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After days of digging, I finally found the root cause:  
The issue comes from the **NuGet vulnerability warnings** (`Magick.NET-Q16-HDRI-AnyCPU` 14.7.0 and related packages). Unreal’s AutomationTool treats warnings as errors, so the build fails.

**Fix:**

1. Open the solution in **Visual Studio 2022**

2. Go to **Tools → NuGet Package Manager → Manage NuGet Packages for Solution (tick show only vulnerable checkbox)**

3. Look for packages marked with a ⚠ (in my case:

4. Update them to a non-vulnerable version (e.g. **14.8.1** )

This fixed it for me. Hope this helps

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<div class="post-metadata">

**Author:** ![aaesJaycee](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/aaesjaycee/32/1102057_2.png) [@aaesJaycee](https://forums.unrealengine.com/u/aaesJaycee)\
**Post date:** [October 5, 2025, 6:01am UTC](https://forums.unrealengine.com/t/fork-of-ue5-with-console-extentions/2652938/15 "2025-10-05T06:01:00Z")

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Found that solution a couple of days ago and post it in another post I had on the PS5 forums, and forgot I also had this question open! Thanks man!!! I hope someone else finds this helpful!!!
