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Forces acting differently when the frame rate changes, despite using "Tick Physics Async" setting

Forces acting differently when the frame rate changes, despite using “Tick Physics Async” setting. I am currently developing a fully physics based game, so any help is greatly appreciated!

In Unity I know I had to call “Add Force” inside of the “Fixed Update” function rather than the “Update” function. Is there something like that in UE5? Like “Fixed Tick”?