I’m running a custom commandlet using UE4Editor-cmd on our build server during our asset pipeline. It appears to hang waiting for a “Plugin missing” to be dismissed. Is there a way to force this dialog to never open? We’ll fix the missing plug issue, but I’m concerned about our build server getting hung by a dialog prompt that noone can see.
You can add the
-UNATTENDED switch so no user feedback will be requested. For more info about the command line options check the docs: https://docs.unrealengine.com/latest/INT/Programming/Basics/CommandLineArguments/
Thanks, that’s exactly what I needed.