# Force no precomputed light gets reset when reopen project

**URL:** <https://forums.unrealengine.com/t/force-no-precomputed-light-gets-reset-when-reopen-project/2647759>\
**Category:** World Creation\
**Tags:** unreal-engine, WorldPartition, Lighting, question\
**Created:** [August 20, 2025, 6:51am UTC](https://forums.unrealengine.com/t/force-no-precomputed-light-gets-reset-when-reopen-project/2647759 "2025-08-20T06:51:25Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![XxpiingyxX](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@XxpiingyxX](https://forums.unrealengine.com/u/XxpiingyxX)\
**Post date:** [August 20, 2025, 6:51am UTC](https://forums.unrealengine.com/t/force-no-precomputed-light-gets-reset-when-reopen-project/2647759/1 "2025-08-20T06:51:25Z")

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I need to disable the World Setting _Force no precomputed lightning_ to bake the light, but every time I save and reopen the project the setting gets reset to true.

I know World Partition and Static Lightning is experimental, so can this has to do with that? Has anyone else gotten static light to work in world partition?

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**Author:** ![Arkiras](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/arkiras/32/1008648_2.png) [@Arkiras](https://forums.unrealengine.com/u/Arkiras)\
**Post date:** [December 20, 2025, 12:39am UTC](https://forums.unrealengine.com/t/force-no-precomputed-light-gets-reset-when-reopen-project/2647759/2 "2025-12-20T00:39:14Z")

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You ever manage to figure this out?

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**Author:** ![Arkiras](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/arkiras/32/1008648_2.png) [@Arkiras](https://forums.unrealengine.com/u/Arkiras)\
**Post date:** [December 20, 2025, 12:48am UTC](https://forums.unrealengine.com/t/force-no-precomputed-light-gets-reset-when-reopen-project/2647759/3 "2025-12-20T00:48:57Z")

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Okay; I figured it out on my own:

There’s a cvar you need to add to your Engine ini file under the render settings:

`r.AllowStaticLightingInWorldPartitionMaps=True`

Can’t be set at runtime.

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**Author:** ![XxpiingyxX](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@XxpiingyxX](https://forums.unrealengine.com/u/XxpiingyxX)\
**Post date:** [January 12, 2026, 10:34am UTC](https://forums.unrealengine.com/t/force-no-precomputed-light-gets-reset-when-reopen-project/2647759/4 "2026-01-12T10:34:01Z")

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Thank you. I will mark this as the solution as I do not remember if I ever fixed this as I found other problems with WP and baked light and therefore switched back to not using WP. 🙂
