Is that corresponding with “GetWorld()->ForceGarbageCollection(true);” 100%?
Hi there!
Epic has a new preference:
/** Updates the timer between garbage collection such that at the next opportunity garbage collection will be run. */
DEPRECATED(4.18, "Call GEngine->ForceGarbageCollection instead")
void ForceGarbageCollection( bool bFullPurge = false );
GEngine->ForceGarbageCollection
Rama
2 Likes
Just wanted to add a little bit here, i just noticed today they have actually added a client function in the player controller.
APlayerController::ClientForceGarbageCollection_Implementation()
So we can use that as well
Wooo!