Is that corresponding with “GetWorld()->ForceGarbageCollection(true);” 100%?
Epic has a new preference:
/** Updates the timer between garbage collection such that at the next opportunity garbage collection will be run. */ DEPRECATED(4.18, "Call GEngine->ForceGarbageCollection instead") void ForceGarbageCollection( bool bFullPurge = false );
Just wanted to add a little bit here, i just noticed today they have actually added a client function in the player controller.
So we can use that as well