I’m pretty new to Unreal, so sorry if this is a basic question…
I’ve managed to get my Vive and controllers in Unreal, everything is looking good. I want to add force feedback to the controllers now.
I made a few nodes inside the VR_Pawn blueprint for this. As a test, keyboard press “1” connects to Cloent Play Force Feedback, effect is linked to a rumble effect I created. Target is linked to Get Player Controller.
This WORKS… kinda. Only the left controller vibrates. I ran a print string from the get player controller node and it says: [VR_Pawn_C_15] VR_PlayerController2
Any ideas how I can choose which controller vibrates?