# fopen with UnrealEngine

**URL:** <https://forums.unrealengine.com/t/fopen-with-unrealengine/24743>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [March 19, 2015, 9:33am UTC](https://forums.unrealengine.com/t/fopen-with-unrealengine/24743 "2015-03-19T09:33:24Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_10b2fd67](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_10b2fd67](https://forums.unrealengine.com/u/anonymous_user_10b2fd67)\
**Post date:** [March 19, 2015, 3:29pm UTC](https://forums.unrealengine.com/t/fopen-with-unrealengine/24743/2 "2015-03-19T15:29:49Z")

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Rama has a good wiki on reading/writing files:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

As for the file path, it depends on what your project’s **Working Directory** is. Right click on your project in Visual Studio -\> Properties -\> Debugging, you’ll see the Working Directory there (it’s usually wherever your project file is).

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