Footsteps when landing after jumps

I’m very new to unreal engine and game design in general, so I am still learning the basics.

I am making a side scroller as part of my school project and I had added a footstep system that changes the sounds based on the material you are walking on. I followed this tutorial, it was pretty simple to do: Simple and Elegant Unreal Engine Footstep Sound Cues - YouTube.

I am using the side scroller template so the system works great when running and walking, but I cannot get it to work with the “ThirdPerson_JumpEnd” animation so it sounds odd and makes some sections silent when on small platforms.

anyone know how to make it work with the jump end animation. Any tips you have are greatly appreciated. The screenshot is of the blueprint I am using.

There is an Event Landed node you can use