Footsteps Sound with VectorLength

Hello, Im Trying to Add Footsteps Sound to FirstPerosnCharacter with VectorLength.
so what i did is when VectorLength > 0.0 Play Sound and When its False Stop Sound.
I did This:

Print String only Print True even When i Stop moving…
I Have no Idea what Wrong with that…
Thanks for Help.

Is there a specific reason why you’re using vector length for footstep sounds? Have you considered anim-montages?

for animation montages check:


If you really want to try the blueprint thing, try getting the velocity instead of vector length,

hope this helps, goodluck!

thank you so much!
i changed get actor forward vector to get velocity and works just fine !
and the video is for third person and i needed for first person .