Why not just rotate the bone within the skeleton to the correct position?
IK is already heavy enough without the extra math of adjusting a vector…
And, rotating a bone does not affect the skinning if you do it correctly…
Why not just rotate the bone within the skeleton to the correct position?
IK is already heavy enough without the extra math of adjusting a vector…
And, rotating a bone does not affect the skinning if you do it correctly…