# Follow up on UE-101272: Translucency Settings

**URL:** <https://forums.unrealengine.com/t/follow-up-on-ue-101272-translucency-settings/483685>\
**Category:** Rendering\
**Tags:** unreal-engine, bug-report, Rendering, question\
**Created:** [May 20, 2021, 8:25pm UTC](https://forums.unrealengine.com/t/follow-up-on-ue-101272-translucency-settings/483685 "2021-05-20T20:25:19Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Uialeth](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Uialeth](https://forums.unrealengine.com/u/Uialeth)\
**Post date:** [May 20, 2021, 8:25pm UTC](https://forums.unrealengine.com/t/follow-up-on-ue-101272-translucency-settings/483685/1 "2021-05-20T20:25:19Z")

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UE-101272 reports translucency ignoring sample-per-pixel setting.  
As a follow up:  
You also never get more than one reflection bounce when looking through a translucent material.

Is this intentional?/Will it be addressed as well?  
The above mentioned bug was marked as fixed with the coming engine version.
