Foliage Wind dont working in UE5

Hrm, it could be due to the absolute world position node as if I remember correctly older instanced meshes worked differently than they do now in which getting any locational data won’t be to the mesh, but to the center of all of the instances. I’m no materials expert however so that might be conjecture. In theory, do the trees near the center (where the pivot is) react more correctly than those near the edge?

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