Foliage using LOD's

This is a problem with using static mesh LOD’s with foliage.

I created three levels of LOD; LOD0 is the sphere, LOD1 is the cube and LOD3 is the plane. When I paint down the sphere as foliage, when I move the camera closer and further away, you see that the cubes and planes switch back and forth with each other, even though I’m steadily moving away or closer, its very inconsistent. The only one that seems to be consistent is LOD0. Any guidance as to what this could be would be appreciated, it’s really annoying.

I did check the screen size values and each one is set progressively smaller value.

I believe your solution is in here: Foliage brush and LOD meshes - Content Creation - Unreal Engine Forums