On the other hand, when I run PIE it complains that there are 309 unbuilt objects, whereas there are 5 different types of foliage numbering around 1900 meshes, and all types of foliage seem to have the same problem (too bright/no static lighting) though that’s hard to verify at the moment.
DumpUnbuiltLightInteractions produces the following:
DumpUnbuiltLightIteractions
Lights with unbuilt interactions: 70
Light LightSource
Light fatGB-BP-exterior-floorlight_C_0
… (basically every static? light in-game)
Light fatGB-BP-exterior-floorlight13