# Foliage or static component radial damage?

**URL:** <https://forums.unrealengine.com/t/foliage-or-static-component-radial-damage/479993>\
**Category:** Platform & Builds\
**Tags:** radial-damage, damage, unreal-engine, collision-responses, Collision, question\
**Created:** [March 9, 2021, 3:20pm UTC](https://forums.unrealengine.com/t/foliage-or-static-component-radial-damage/479993 "2021-03-09T15:20:54Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Jau\_Studio](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jau_studio/32/886547_2.png) [@Jau\_Studio](https://forums.unrealengine.com/u/Jau_Studio)\
**Post date:** [March 9, 2021, 3:20pm UTC](https://forums.unrealengine.com/t/foliage-or-static-component-radial-damage/479993/1 "2021-03-09T15:20:54Z")

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Hello,

I’ve bound events to InstancetakePointDamage and InstanceTakeRadialDamage.

When point damage is dealt, there is no problem, but when it’s a radial one (/fallof or not), nothing gets registered.

I also tried the tree in a blueprint : same thing. I tried with a skeletal mesh (the player) by hitting the ground and it it takes the damages, no problem (ouch lol).

Is there something I’m missing about static meshes and radial damages ?

Thank you !

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<div class="post-metadata">

**Author:** ![Jau\_Studio](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jau_studio/32/886547_2.png) [@Jau\_Studio](https://forums.unrealengine.com/u/Jau_Studio)\
**Post date:** [March 10, 2021, 8:08am UTC](https://forums.unrealengine.com/t/foliage-or-static-component-radial-damage/479993/2 "2021-03-10T08:08:20Z")

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For Static, I found out : you need to turn them into dynamic object type.

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<div class="post-metadata">

**Author:** ![Jau\_Studio](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jau_studio/32/886547_2.png) [@Jau\_Studio](https://forums.unrealengine.com/u/Jau_Studio)\
**Post date:** [March 10, 2021, 5:29pm UTC](https://forums.unrealengine.com/t/foliage-or-static-component-radial-damage/479993/3 "2021-03-10T17:29:03Z")

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I have created a “Hard Foliage” profile, setting the type as “dynamic”.  
Problem : the collision radial damage function is trying to find the collision which is a bit inside the mesh but it’s stopped by the mesh since it blocks visibility (I’ve made some tests, I can’t explain it otherwise).

So here is my solution :

 ![332020-capture-decran-1152.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/3/6/0360fd30525e3e1976c02f9d93ede5f1aa2f998a.jpeg)

Now I can use the array to handle the damages. Not perfect at all, but better than nothing…
