# Foliage Mode Filter Question

**URL:** <https://forums.unrealengine.com/t/foliage-mode-filter-question/459961>\
**Category:** World Creation\
**Tags:** Foliage-Tool, foliage-paint, procedural-foliage, blocking-volume, unreal-engine, Foliage, question\
**Created:** [December 27, 2019, 7:58pm UTC](https://forums.unrealengine.com/t/foliage-mode-filter-question/459961 "2019-12-27T19:58:57Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![VagrantProfile](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@VagrantProfile](https://forums.unrealengine.com/u/VagrantProfile)\
**Post date:** [December 27, 2019, 7:58pm UTC](https://forums.unrealengine.com/t/foliage-mode-filter-question/459961/1 "2019-12-27T19:58:57Z")

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See my screenshot:

 ![294485-procedural-foliage-blocking-volume.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/8/2/b82133b5b3518e2b76e412aee6977d06edcad55d.jpeg)

What I’ve got going on in the image is a **Procedural Foliage Spawner** spawning some foliage with a **Procedural Foliage Blocking Volume** preventing the growth of foliage in that cylindrical space. I then went into **Foliage Mode** and I have the **FOLIAGE filter** set to **TRUE**. My assumption here is that (per the tool tip) I would be allowed to paint foliage on top of this blocking volume!!! That does NOT seem to be the case.

My question, then, is **how is the “Foliage” filter within Foliage Mode supposed to behave?** I’m clearly off in my assumptions.
