# Foliage looks low poly / opacity problems / export & import problem 

**URL:** <https://forums.unrealengine.com/t/foliage-looks-low-poly-opacity-problems-export-import-problem/2443966>\
**Category:** Rendering\
**Tags:** ImportExport, unreal-engine, twinmotion, question\
**Created:** [April 6, 2025, 11:45pm UTC](https://forums.unrealengine.com/t/foliage-looks-low-poly-opacity-problems-export-import-problem/2443966 "2025-04-06T23:45:49Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Saderleck](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Saderleck](https://forums.unrealengine.com/u/Saderleck)\
**Post date:** [April 6, 2025, 11:45pm UTC](https://forums.unrealengine.com/t/foliage-looks-low-poly-opacity-problems-export-import-problem/2443966/1 "2025-04-06T23:45:49Z")

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Hello There

I’m new in UE software and i had been trying to export a model from UE to Twinmotion but the foliage looses all his realistic features and looks like a lowpoly foliage on twinmotion

It’s looks like it has something to do with the opacity parameter but aparently the .gtlf format cannot support Two-Sided Foliage.

I’m really on the need of advice, thanks in advanc

 ![Captura de pantalla 2025-04-06 193500](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/4/5/8452d1e8bcebfbf1fcb34647ec14f70c10ff901f.jpeg)  
 ![Captura de pantalla 2025-04-06 193710](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/c/5/9c5a78efff7b15f10c9bf0a271cce3464b766b8b.png)  
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