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Foliage Local Position

Hi Guys. I’d like to use the “Local Position” Function in my Foliage, but somehow it does not work, only with Static Meshes.

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Left is the static Mesh how it should look like, the other Foliage is Instanced Foliage.

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This is my setup.

Any Suggestions?

Try 0,0,0 transformposition local->world

Thank you very much, it works :slight_smile: