Foliage Local Position

Hi Guys. I’d like to use the “Local Position” Function in my Foliage, but somehow it does not work, only with Static Meshes.

Left is the static Mesh how it should look like, the other Foliage is Instanced Foliage.

This is my setup.

Any Suggestions?

Try 0,0,0 transformposition local->world

Thank you very much, it works :slight_smile: