# Foliage Instance Position

**URL:** <https://forums.unrealengine.com/t/foliage-instance-position/363532>\
**Category:** Rendering\
**Tags:** instance, unreal-engine, Foliage, question\
**Created:** [July 10, 2016, 10:24am UTC](https://forums.unrealengine.com/t/foliage-instance-position/363532 "2016-07-10T10:24:20Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Neros](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Neros](https://forums.unrealengine.com/u/Neros)\
**Post date:** [July 10, 2016, 10:24am UTC](https://forums.unrealengine.com/t/foliage-instance-position/363532/1 "2016-07-10T10:24:20Z")

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ObjectPosition and ObjectOrientation only give results for the foliage actor that manages the instances.

**How do i get the position of an instance of foliage in the material editor?**

PerInstanceFade and PerInstanceRandom are already there and pull instance values so why is there no PerInstancePosition, PerInstanceOrientation, PerInstanceScale etc?
