I created a material with layers of painting with automatic foliage with grasses, flowers and trees and it worked perfectly in the landscape but nothing happens when I put the material on the static mesh. I have also tried to put the static mesh at the level THAT I want to have foliage, I created a landscape and used the feature of placing landscape foliage to place on a static mesh and in the end I tried to merge the instances of the foliage with the static mesh but it got massive lag. I want to put foliage on a static mesh that is movable but I have found no way. HELP.
I have done this by merging the foliage with a mesh using the ‘merge actor’ functionality. I had instanced the foliage actors first before merging. I don’t know if that’s possible in default UE, I used Instance Tool:
https://www.unrealengine.com/marketp…/instance-tool
This also will not work with folaige materials that use the modern pivot point wind system.
EDIT: To be clear here. I didn’t use the foliage tool. I think you have to get out of that system for this. I made my own foliage spawner, then turned them into instance with instance tool, then merged the meshes
The foliage spawn was very simplistic by the way, don’t get put off by that…
I do not intend to invest in money for my development.
I tried to use vertex painting to put automatic foliage using a color layer but it seems that the engine does not offer this functionality even if it were possible.
So I realised you can merge the actors into one instance from the engine now.
- 3 Cubes
- Right click and choose merge actors, take the 3rd option:
- You end up with 1 actor that looks like 3 cubes:
This is what I did with foliage, desribed above…
So I didn’t use the foliage tool, I placed actual meshes on another mesh using my own BP volume, the I merged all the actors into an instance.
I already did that, I merged all of the foliage in just one but I got massive lag when putting on the level and the blueprint in addition to the time to complete the merger, I also tried to merge several instances at a time but it was also not efficient (Intel Core i5 3.50 x4)
any idea???