Foliage hurting fps

Thanks for the quick reply.
I wonder if Quixel’s master foliage Material could be an issue? It does utilize Translucency I notice …

Just ran a quick test with a Foliage mesh and Foliage Material from the “Mastering Materials” tutorial. I notice I can throw that foliage all over the map and have absolutely no issue…

No translucency used in this one.

I’m just grasping with what little I know at the moment, but maybe that’s creating the issue. I’ll have to look at some of the Visualizers tomorrow. Maybe I can reintegrate the quixel billboard and atlas textures with a different Master Foliage Material to better effect.

I noticed that you’re right there are a lot of grass foliage options on the marketplace, not a lot for arid climates however!