I’m banging my head on a wall here.
I’m creating a large scene forest for an aerial fly-by 360° sequence. As soon as the camera starts to get some distance, the foliage start to flicker, as Unreal doesn’t seems to apply the anti-aliasing very well on the foliage’s alpha, so it creates an annoying noise when I move the camera around. Happens both in the rendered sequence and the editor.
So far I’ve tried the anti-aliasing methods, the blur option in the mipmaps (helps, but doesn’t solve everything), the “misc” option in the post-process volume…but with no avail. I don’t get why I do not have a better result in the engine. Apparently, other people have had this problem, but none I could find received a proper solution. I’m using 4.24.
Here’s a video of the effect : https://youtube.com/watch?v=K4N9IIO5buc
Would anyone have a solution for this, please ? It’s urgent… Thanks in advance for the help !