# Foliage Editor Persistence

**URL:** <https://forums.unrealengine.com/t/foliage-editor-persistence/299061>\
**Category:** World Creation\
**Tags:** Foliage-Tool, unreal-engine, Foliage, question\
**Created:** [November 15, 2014, 11:35pm UTC](https://forums.unrealengine.com/t/foliage-editor-persistence/299061 "2014-11-15T23:35:20Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Hitpawz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Hitpawz](https://forums.unrealengine.com/u/Hitpawz)\
**Post date:** [November 15, 2014, 11:35pm UTC](https://forums.unrealengine.com/t/foliage-editor-persistence/299061/1 "2014-11-15T23:35:20Z")

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This is a minor complaint, but every time you swap from the foliage tool to another and then swap back to it, all of your foliage objects that had their details hidden all become expanded again. This is a particular chore once you start reaching 10+ foliage actors in your list. It would be nice if collapsing the details stayed persistent throughout each editor session, or was saved with the map.

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [November 17, 2014, 7:17pm UTC](https://forums.unrealengine.com/t/foliage-editor-persistence/299061/2 "2014-11-17T19:17:57Z")

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Hi ,

Which version of the editor are you currently using?

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**Author:** ![Hitpawz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Hitpawz](https://forums.unrealengine.com/u/Hitpawz)\
**Post date:** [November 18, 2014, 2:03am UTC](https://forums.unrealengine.com/t/foliage-editor-persistence/299061/3 "2014-11-18T02:03:54Z")

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My main project is in 4.4.3, but it does it in my side project too, which is running 4.5.1.

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [November 18, 2014, 4:05pm UTC](https://forums.unrealengine.com/t/foliage-editor-persistence/299061/4 "2014-11-18T16:05:06Z")

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Hi ,

I was able to reproduce this and have entered a bug report, UE-5567 to be assessed by the development staff.
