Foliage Dynamic Shadows Disabled?

Hello all!

So, I’ve been playing around with Unreal for a decent sum of time and haven’t found myself posting on the forums at all, up until now. Been seeing the use loads of others get out of asking for help. So I figured I’d give it a go, community seems great!

Anyway. I’ve recently been tasked with utilizing quixel assets on a project to get the most out of quality, and when building up a meadow in UE4, I found that my foliage from the foliage tool isn’t casting shadows at all. It is all set to do so, but it simply will not. I’ve looked at plenty of tutorials on the forums regarding commands like: r.Shadow.MaxResolution 4096

Alongside messing with the directional light, but my results are always the same. Nothing is changing. Keep in mind I am using Raytracing and Static Lighting is off, which more than likely is playing a factor in it, but in the image below, you can see that the MESH variant of the Grass does cast shadows, where as the grass painted by the Foliage Tool simply does not.

Cheers, and thank you in advance for any and all help!