# Foliage do not stick to mesh sculpt

**URL:** <https://forums.unrealengine.com/t/foliage-do-not-stick-to-mesh-sculpt/1329088>\
**Category:** World Creation\
**Tags:** sculpt, unreal-engine, Foliage\
**Created:** [October 11, 2023, 8:34am UTC](https://forums.unrealengine.com/t/foliage-do-not-stick-to-mesh-sculpt/1329088 "2023-10-11T08:34:55Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Czaja](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Czaja](https://forums.unrealengine.com/u/Czaja)\
**Post date:** [October 11, 2023, 8:34am UTC](https://forums.unrealengine.com/t/foliage-do-not-stick-to-mesh-sculpt/1329088/1 "2023-10-11T08:34:55Z")

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Unfortunately, In UE 5.3 Foliage won’t update its position after mesh vertex sculpt.

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**Author:** ![CrazyMage](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CrazyMage](https://forums.unrealengine.com/u/CrazyMage)\
**Post date:** [October 11, 2023, 8:45am UTC](https://forums.unrealengine.com/t/foliage-do-not-stick-to-mesh-sculpt/1329088/2 "2023-10-11T08:45:49Z")

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Try PCG

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**Author:** ![Czaja](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Czaja](https://forums.unrealengine.com/u/Czaja)\
**Post date:** [October 11, 2023, 9:41am UTC](https://forums.unrealengine.com/t/foliage-do-not-stick-to-mesh-sculpt/1329088/3 "2023-10-11T09:41:28Z")

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Good tip and might be a solution for bigger projects, in small Archviz projects this might be an overkill. I quite like the semi-manual approach of painting the meadow fragments but would expect foliage to work similar as it works with the Landscape, at least as long as there are no overhangs, etc.
