Foliage using vertex paint for Instance mesh generation, so when You’re changing vertex count on the ground it affects vertex numbering and that flushes all the foliage. (not true for Landscape)
*changes pending
Foliage using vertex paint for Instance mesh generation, so when You’re changing vertex count on the ground it affects vertex numbering and that flushes all the foliage. (not true for Landscape)
*changes pending