Thank you for the response and useful info.
I’ve had a study of the link you sent, super interesting to see. I tried enabling Nanite as this wasn’t enabled and this has had no change sadly. I tried adjusting cull settings but this also had no effect however this was only called Cull Distance. I couldn’t find a specific Start Cull Distance or End Cull Distance parameter inside the actual asset details so I wonder if this has been changed recently?
I tried setting up the PerInstanceFadeAmount node but again no luck with that.
I feel like it is definitely a culling issue as the instanced foliage does appear to fade in and out. I even tried using a Cull Distance Volume actor just in case but this had no effect either.
I’ve run out of ideas and after playing around with it for days I may have to accept defeat on this one. If there are any other ideas to look into Im happy to explore them. Its more principle and pride than anything at this point.