Try overriding the blur settings in the Camera component of your character, or use a PostProcess volume but remember to check the flag: UNBOUND to apply the post process volume to entire level so you don’t have to scale the volume box on your map.
Try overriding the blur settings in the Camera component of your character, or use a PostProcess volume but remember to check the flag: UNBOUND to apply the post process volume to entire level so you don’t have to scale the volume box on your map.