# Fog applied only on the sky

**URL:** <https://forums.unrealengine.com/t/fog-applied-only-on-the-sky/1199730>\
**Category:** Rendering\
**Tags:** Fog, unreal-engine, volumetric-fog\
**Created:** [June 15, 2023, 5:36am UTC](https://forums.unrealengine.com/t/fog-applied-only-on-the-sky/1199730 "2023-06-15T05:36:59Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Takiyo0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Takiyo0](https://forums.unrealengine.com/u/Takiyo0)\
**Post date:** [June 15, 2023, 5:36am UTC](https://forums.unrealengine.com/t/fog-applied-only-on-the-sky/1199730/1 "2023-06-15T05:36:59Z")

</div>

Hello, i was wondering why my exponential height fog only applied on the sky instead of the world itself? I tried every lights, adding volumetric plugins, enabled fog in game view.

This is the screenshot of fog enabled

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/8/f/08f72ec1d806c8fe37020cf2a7a45e7b2c50325d.jpeg)  
and this is when disabled  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/a/5/da5e38a12aec9e9c58e0f5865023213e7b9db8fb.jpeg)
