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FMOD Plugin and Android - 4.11 Packaging Fails

I am developing a game for Android and iOS that uses the FMOD plugin for audio. When I try to package I get a packaging error. I am confident this is caused by FMOD because I was able to package successfully before the addition of the plugin.

Strangely, the packaging succeeds for iOS. However, the iOS version is yet untested on a device.

I have followed the documentation from FMOD here with no success
http://www.fmod.org/documentation/#content/generated/engine_ue4/deployment.html

I have included the logs from my failed Android build and the successful iOS build.

Failed Android logs
https://drive.google.com/open?id=0B_X4l7d1GT9paU5ydVpjYXktVjg
Successful iOS logs
https://drive.google.com/open?id=0B_X4l7d1GT9pOFdzbUd5bWdyWVk

I build for Android and have no issues for FMOD (gotta set it up correctly though), except no sound with 4.13 on Android. Now it should be fixed with latest release.