I am developing a game for Android and iOS that uses the FMOD plugin for audio. When I try to package I get a packaging error. I am confident this is caused by FMOD because I was able to package successfully before the addition of the plugin.
Strangely, the packaging succeeds for iOS. However, the iOS version is yet untested on a device.
I have followed the documentation from FMOD here with no success
I have included the logs from my failed Android build and the successful iOS build.
Failed Android logs
Successful iOS logs