I had to export my landscape a .fbx, I then decimated it till it was fairly low poly then re imported, lined it up with my landscape and made it invisible.
That way the .fbx was being a rough collision mesh.
I had to export my landscape a .fbx, I then decimated it till it was fairly low poly then re imported, lined it up with my landscape and made it invisible.
That way the .fbx was being a rough collision mesh.