# Flying pawn does not collide with landscape

**URL:** <https://forums.unrealengine.com/t/flying-pawn-does-not-collide-with-landscape/307549>\
**Category:** Platform & Builds\
**Tags:** flying, unreal-engine, Collision, Landscape, question\
**Created:** [February 20, 2015, 7:15pm UTC](https://forums.unrealengine.com/t/flying-pawn-does-not-collide-with-landscape/307549 "2015-02-20T19:15:34Z")\
**Posts on this page:** 10\
**Page:** 1

<div class="post-metadata">

**Author:** ![Tan2684\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tan2684\_1](https://forums.unrealengine.com/u/Tan2684_1)\
**Post date:** [February 20, 2015, 7:15pm UTC](https://forums.unrealengine.com/t/flying-pawn-does-not-collide-with-landscape/307549/1 "2015-02-20T19:15:34Z")

</div>

I am using a modified version of the flying pawn from the flying template for a project. I have created a landscape but the landscape doesn’t block my pawn. Everything is set to block all. This seems to be a major bug that NEEDS to be fixed.

But until it is fixed, does anyone know an alternative way of creating collision?

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [February 21, 2015, 3:24pm UTC](https://forums.unrealengine.com/t/flying-pawn-does-not-collide-with-landscape/307549/2 "2015-02-21T15:24:15Z")

</div>

Hi ,

Thank you for your report. I was able to reproduce this on my end and have entered a bug report, UE-10392 to be assessed by the development staff.

---

<div class="post-metadata">

**Author:** ![zeroexception](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zeroexception](https://forums.unrealengine.com/u/zeroexception)\
**Post date:** [March 27, 2015, 8:13pm UTC](https://forums.unrealengine.com/t/flying-pawn-does-not-collide-with-landscape/307549/3 "2015-03-27T20:13:33Z")

</div>

This has been fixed as part of the PhysX 3.3.3 upgrade as part of 4.8.

See the accepted answer on this thread for more info: [https://udn.unrealengine.com/questions/230925/how-to-jump-like-use-a-cylinder.html](https://udn.unrealengine.com/questions/230925/how-to-jump-like-use-a-cylinder.html)

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_f3fb80e6](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_f3fb80e6](https://forums.unrealengine.com/u/anonymous_user_f3fb80e6)\
**Post date:** [April 6, 2015, 5:58pm UTC](https://forums.unrealengine.com/t/flying-pawn-does-not-collide-with-landscape/307549/4 "2015-04-06T17:58:45Z")

</div>

Is there any way to deal with this issue in 4.7 until 4.8 comes out?

---

<div class="post-metadata">

**Author:** ![Tan2684\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tan2684\_1](https://forums.unrealengine.com/u/Tan2684_1)\
**Post date:** [April 7, 2015, 4:01pm UTC](https://forums.unrealengine.com/t/flying-pawn-does-not-collide-with-landscape/307549/5 "2015-04-07T16:01:30Z")

</div>

I had to export my landscape a .fbx, I then decimated it till it was fairly low poly then re imported, lined it up with my landscape and made it invisible.

That way the .fbx was being a rough collision mesh.

---

<div class="post-metadata">

**Author:** ![Imagine-Games](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Imagine-Games](https://forums.unrealengine.com/u/Imagine-Games)\
**Post date:** [November 8, 2016, 4:08pm UTC](https://forums.unrealengine.com/t/flying-pawn-does-not-collide-with-landscape/307549/6 "2016-11-08T16:08:32Z")

</div>

Zak, your link is on the UDN network and a lot of Unreal developers dont have access to that link, like me for example! So I am left without knowing what to do, please update the response for us mortals here on the unrealengine forum, thanks!

---

<div class="post-metadata">

**Author:** ![Imagine-Games](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Imagine-Games](https://forums.unrealengine.com/u/Imagine-Games)\
**Post date:** [November 8, 2016, 4:09pm UTC](https://forums.unrealengine.com/t/flying-pawn-does-not-collide-with-landscape/307549/7 "2016-11-08T16:09:42Z")

</div>

Tan, how do you " decimated it till it was fairly low poly"… ?

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [November 8, 2016, 8:18pm UTC](https://forums.unrealengine.com/t/flying-pawn-does-not-collide-with-landscape/307549/8 "2016-11-08T20:18:13Z")

</div>

HI RexVex86,

This should have been addressed in 4.8. Are you still experiencing this error? What engine version are you in? Do you have any steps I can take to reproduce this on my end?

---

<div class="post-metadata">

**Author:** ![Imagine-Games](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Imagine-Games](https://forums.unrealengine.com/u/Imagine-Games)\
**Post date:** [November 12, 2016, 12:26am UTC](https://forums.unrealengine.com/t/flying-pawn-does-not-collide-with-landscape/307549/9 "2016-11-12T00:26:12Z")

</div>

, I am running 4.13 on MacOS El Capitan… I used a modified version of the default engine flying pawn - basically just made it have 360 degrees of movement based on the 6DOF tutorial also on the unreal engine tutorials section… and I sculpted a landscape… the flying pawn collides with other actors and pawns but not with the landscape…

---

<div class="post-metadata">

**Author:** ![Imagine-Games](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Imagine-Games](https://forums.unrealengine.com/u/Imagine-Games)\
**Post date:** [November 12, 2016, 2:20am UTC](https://forums.unrealengine.com/t/flying-pawn-does-not-collide-with-landscape/307549/10 "2016-11-12T02:20:04Z")

</div>

, sorry, I rebuilt my flying pawn and it is now colliding perfectly with the landscape… sorry for the trouble… I figured out it was my flying pawn’s problem after I re-imported the default engine flying pawn and saw it colliding properly with landscape
