# Flying Camera Control with clamping

**URL:** <https://forums.unrealengine.com/t/flying-camera-control-with-clamping/2623018>\
**Category:** Blueprint\
**Tags:** playercontroller, flying, unreal-engine, controls, Blueprint, question\
**Created:** [July 29, 2025, 9:45pm UTC](https://forums.unrealengine.com/t/flying-camera-control-with-clamping/2623018 "2025-07-29T21:45:06Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![HaydenPrismatic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/haydenprismatic/32/1017219_2.png) [@HaydenPrismatic](https://forums.unrealengine.com/u/HaydenPrismatic)\
**Post date:** [July 29, 2025, 11:21pm UTC](https://forums.unrealengine.com/t/flying-camera-control-with-clamping/2623018/2 "2025-07-29T23:21:12Z")

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Hi @SaultheMercenary,

You’ll probably want to do something similar to what I’ve described [here](https://forums.unrealengine.com/t/clamping-camera-pitch-rotation-of-a-floating-pawn/2594380/2).

Let me know if you have any questions on top of what was detailed in that thread.

Thanks,  
Hayden

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