# FluidNinja VFX Tools

**URL:** <https://forums.unrealengine.com/t/fluidninja-vfx-tools/133339>\
**Category:** UE Marketplace\
**Tags:** unreal-engine\
**Created:** [November 12, 2019, 3:46am UTC](https://forums.unrealengine.com/t/fluidninja-vfx-tools/133339 "2019-11-12T03:46:19Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![AKdev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AKdev](https://forums.unrealengine.com/u/AKdev)\
**Post date:** [November 13, 2019, 9:25pm UTC](https://forums.unrealengine.com/t/fluidninja-vfx-tools/133339/4 "2019-11-13T21:25:25Z")

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Hi Roozbeh8564,  
I am glad that you would like to use Ninja to play your own flipbooks 🙂

In case if you would like to play a standard flipbook, Unreal is capable of doing so, it could be played without Ninja.  
Manuals on the topics:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

> **[Render a Flipbook Animation](https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/RenderToTextureTools/5/)**

Ninja is needed when (A) you would like to use velocity data to interpolate between the frames (eg. slow down playspeed), or…  
(B) if you would like to utilze the features (eg. color gradients, opacity settings) of NinjaPlay

Good news is, NinjaPlayers could play any kind of flipbook!  
Here are the details on how to incorporate / embed Ninja players to your own project:  
FluidNinja Manual  
[https://drive.google.com/file/d/1TkTxd5\_F8GkFiSjOJDRf6i161YNM4E2X](https://drive.google.com/file/d/1TkTxd5_F8GkFiSjOJDRf6i161YNM4E2X)

/page 5 / Connect Ninja to your project /Include Ninja Flipbooks and Ninja Flipbook player materials to your project  
/page 6 / Migrating NinjaPlay

Once done, just open the player material instance, and pick your flipbook as texture input, plus define the number of columns / rows!  
Keep up!

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