FluidNinja LIVE - Directional Light Source and Emissives in stuff

Hey!
In both this pictures, the solution was to remove the local sand, becasue I simply couldn’t make it work, and for the time being, I don’t really need it…

And for the plants glow, It was just removing the emissive parameters from the material.

Some Ninja effects are depended on a light source, that is not necessarely the light coming out from the sun/moon… For example, the smoke effects actually have a light that goes along with them, and that is the light that shoul dbe used as the provider.

For the rest, I had to disable the following settings on the area sand to get rid of the light artifacts and shadowing. It works perfectly.

Maybe the same can be applied in the local sand, haven’t tried it yet.

Still, even after that, I simply disconected in the level blueprint, the post processing warm/cold, and deleted the rerspective volumes from the level aswell and assigned the source of the effects as the Ultra Dynamic Source, it now works ok.

Best of luck! Also, you can join the Fluid Ninja Discord channel - Discord , they are very helpful and can maybe help you a bit better than me!