I have been using a fluid sim blueprint that I found in the example files for creating drops in a pond.
I’m not changing any settings between renders, and am seeing the drops appear maybe 1 out of every 10-20 renders. At first it was just every other time it wasn’t appearing, now it’s rare that I see it.
It has two parts, the sim (BP_FluidSim) and the impulse that triggers the drops, (BP_Fluid_Impulse_Repeating). I’m animating the impulse around to place the drops at different spots, but those movements are timed between the impulses, and the keyframes are straight interpolated , no easing.
The sim plays no problem when I press the play button to simulate in the main window. Just having an extreme difficulty getting it to work with Sequencer.
Anyone have any clue what is happening? Thanks in advance